Battlecraft 1942 Map Editor v2.1

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Battlecraft 1942 Map Editor v2.1

Post  Black Mamba on Sat May 08, 2010 11:41 am

Whats New in v2.1

Added Invasion of the Philippines support* Does not work in the SW Demo
Added Liberation of Caen support* Does not work in the SW Demo
Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog
Changed water height change to flag map changed for save
Improved Camera On Terrain movement
Startup now auto loads the bf1942 mod cfg if it exists * Does not work in the SW Demo
Improved camera movement code
Optimized Snap Objects To Ground code
Added fog rendering and option in Editor Options dialog
Added registry support for chosen texture set
Added support for teamOnVehicle for object spawns to create spawnpoint vehicles
Fixed some problems with Merging Light Maps
Changed grassy green detail texture in default texture set to a grayscale Omaha texture
Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6* Does not work in the SW Demo
Fix registry keys from not reading sometimes
Added "(None)" to object spawns for only creating spawns for certain teams
Added random Vegetation placement tool
Made red strike-out on mini map generator darkerFixed bug with deleting objects not giving back objects used count
Added option to render/not render water in BC for easier terrain editing under water
Added Progress Bar to status bar for generation functions
Changed Add File To Archive to be multi select
Added support for onlyTakableByTeam on control points
Added check to block numbers in level file names. This will prevent many user errors
Added better cursor-over selection on object spawns
Changed CON File Editor to Archive File Editor and added command to remove files from the level archive
Added ability to edit many selected objects by hitting the ENTER key
Added new Function menu to application menu and sorted out commands
Added function command to set the spawn camera position instead of setting it every time you save
Added dialog to In-Game map generator
Added ability to customize In-Game map icons
Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs
Changed selection of Static objects and Object spawns to be from any category specified in the .lst
Added code to change modPath on new CFG creationAdded code to copy the palette file over to the shadowwork directory during merge
Added an effects category to the .lst file
Added option in Functions menu to revert terrain shadows from surface maps


[ur=]Battlecraft 1942 Map Editor 2.1[/url]

Black Mamba

Posts : 34
Join date : 2010-05-05
Age : 26
Location : Canada

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